Specific Rules for Sports Single A
This division is broken into three age groups: 14 and under, 15-17, and 18+
- Freestyle performances for the Sports Single A Division will be one minute set to music the player will provide.
- In a 1A freestyle, at no time shall there be more than one yo-yo in play (including slave or prop yo-yos)
at the same time. During any periods of time that this rule is violated, the judges shall not grant any points for Technical Execution or Performance Style but shall deduct points for any mistakes, loss of control restarts, yo-yo replacements, etc.
- In a 1A freestyle, at no time shall the yo-yo be removed from the string (i.e. no offstring tricks are allowed). During any periods of time that this rule is violated, the judges shall not grant any points for Technical Execution or Performance Style but shall deduct points for any mistakes, loss of control restarts, yo-yo replacements, etc.
- In a 1A freestyle, Mobius style is allowed. Skyrocket type tricks are also allowed. In a 1A freestyle, typical scoring elements include but are not limited to: mounts, dismounts, string hits, hops, grinds, lacerations, release catches (like suicides/Iron Whips), slack catches, regenerations and binds.
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Specific Rules for Single A
- Freestyle performances will be a length of 2 minutes using music the player should provide.
- In a 1A freestyle, at no time shall there be more than one yo-yo in play (including slave or prop yo-yos)
at the same time. During any periods of time that this rule is violated, the judges shall not grant any points for Technical Execution or Performance Style but shall deduct points for any mistakes, loss of control restarts, yo-yo replacements, etc.
- In a 1A freestyle, at no time shall the yo-yo be removed from the string (i.e. no offstring tricks are allowed). During any periods of time that this rule is violated, the judges shall not grant any points for Technical Execution or Performance Style but shall deduct points for any mistakes, loss of control restarts, yo-yo replacements, etc.
- In a 1A freestyle, Mobius style is allowed. Skyrocket type tricks are also allowed. In a 1A freestyle, typical scoring elements include but are not limited to: mounts, dismounts, string hits, hops, grinds, lacerations, release catches (like suicides/Iron Whips), slack catches, regenerations and binds.
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Specific Rules for Offstring (4A) Freestyles
- Freestyle performances will be a length of 2 minutes using music the player should provide.
- In a 4A freestyle there is no restriction on the number of yo-yos that may be in play at the same time.
- In a 4A freestyle, typical scoring elements include but are not limited to: launches, tosses, catches, regenerations, grinds, intentional bounces off body parts or the stage back to a catch, boingys or other types of bounces between strings.
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Specific Rules for Counterweight (5A) Freestyles
- Freestyle performances will be a length of 2 minutes using music the player should provide.
- In a 5A freesstyle there is no restriction on the number of yo-yos that may be in play at the same time.
- In a 5A freestyle, typical scoring elements include but are not limited to: launches, tosses, catches, regenerations, grinds, intentional bounces off body parts or the stage back to a catch, boingys or other types of bounces between strings.
- In a 5A freestyle, points shall only be awarded only while the counter weight (or multiple counter weights) is in play, or in the act of being moved from hand to hand. Any trick done while the counterweight is being held for the entire duration of the trick shall be considered 1A trick, and shall not be scored.
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Specific Rules for X-Division (2A + 3A)
- Freestyle performances will be a length of 2 minutes using music the player should provide.
- In a 2A freestyle, the judges shall not grant any points for Technical Execution or Performance Style unless both yo-yos are in play simultaneously.
- In a 2A freestyle, typical scoring elements include looping style tricks but transitions between tricks may involve tanglers, worlds, grinds, wraps and similar elements.
- In a 3A freestyle, the judges shall not grant any points for Technical Execution or Performance Style unless both yo-yos are in play simultaneously.
- In a 3A freestyle, typical scoring elements include but are not limited to: 1A type string tricks, however transitions between tricks may involve tanglers, worlds, grinds, wraps and similar elements.
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Championship Freestyle Rules
The general rules for music and stage use apply to all Championship freestyle divisions.
Music
Each competitor shall have 2-minutes to perform a freestyle routine to his or her choice of music for the freestyle finals, and 1-minute for the prelims (1A only).
The 2-minute (or 1-minute) time period starts when the CD is started by the sound manager.
No points shall be scored for either Technical Execution or Performance Style for any reason before the music starts, or after the 2-minutes (or 1-minute time persiod) have elapsed.
Music shall start from the beginning of the track and shall be played for 2-minutes (1-minute during semi-finals) where it shall be cut off. Contestants can feel free to edit the music so that it fades out or ends at the appropriate time.
Music that terminates prior to the 2 minute (or 1-minute) time period will be considered to end the freestyle performance unless the competitor notifies the sound manager and contest director prior to the freestyle so the judges may be informed.
All music must be considered G-rated (appropriate for all audiences) and shall not contain offensive lyrics including but not limited to: obscenities, ethnic or sexual slurs, violence advocacy, etc. If you are unsure about your music, a judge will be available to listen to your music and make sure it is appropriate. Music used in many video games, television segments, and other media does not necessarily meet this standard. With the concurrence of the Contest Director and the Head Judge, use of inappropriate music by a competitor shall result in their disqualification.
Stage Use
All actions of a competitor must be G-rated (appropriate for all audiences) and take into account the safety of the audience, facility, and the competitor. With the concurrence of the Contest Director and the Head Judge, dangerous or inappropriate behavior by a competitor shall result in their disqualification.
No assistants are allowed on stage while a competitor is performing. All extra yo-yos that are to be used by a competitor shall be ready to use and must be brought on stage, before their freestyle starts on a tray supplied by the Contest. Yo-yos that leave the stage during a freestyle shall not be returned to the stage and no others shall be accepted by the competitor from the audience or an assistant. If a competitor uses a yo-yo in violation of this rule, the judges will not award any points for Technical Execution or Performance Style while that yo-yo is in play, but shall deduct points for any mistakes, loss of control restarts, yo-yo replacements, etc.
No props are allowed on stage or to be used in the competition without the prior approval of the Contest Director and the Head Judge. Hats and glasses are excepted and do not require approval as long as they are not significantly altered. All reasonable requests for props will be considered if they are presented prior to the start of the competition.
Yo-Yos with hub stacks (or similar outside mounted bearings) or rim bearings are allowed in all divisions.
Freestyle Scoring for Championship Division Finals
Technical Execution (TEx) – 50% of final score
Clicker based scoring, normalized to 50 points total.
The technical aspect is scored (transitions, difficulty, risk, consequences of failure, etc.)
No additional points for originality, continuity, uniqueness, etc. These considerations are part of the
evaluation score.
Judges will be very strict regarding repeated tricks or elements. No score is given for repeated tricks/elements
Deductions will be taken for missed elements, missed binds, and losses of control. Restarts and change- outs will be deducted separately.
Technical Evaluation (TEv) – 20% of final score
1. Cleanliness of tricks: Clean string, precise trajectories, defined string hits, smooth transitions, and overall ability to perform with accuracy. (0 to 8 points)
2. Variation in style: Demonstration of ability to perform a wide variety of tricks encompassing the diversity within the style of play. (0 to 7 points)
3. Uniqueness: Presentation of tricks that are uncommon or new in the competition environment. Also considered to be rareness, originality, creativity, unusual styles, etc. (0 to 5 points)
Performance Evaluation (PEv) – 30% of Final Score
1. Music use and Choreography: Creative use of music and choreographed movements to the music. Clearly planned to coordinate music and performance. (0 to 10 points)
2. Body Control, Presentation, and Professionalism: Ability to elegantly control body movements, present tricks to the audience/judges, and convey a professional demeanor. (0 to 10 points)
3. Style: Originality and creativity in presentation of the overall performance. (0 to 10 points)
Deductions After Totals
Yo-Yo Restart: 1 point deduction
Yo-Yo Change-out for any reason: 3 point deduction
Broken string or other mechanical failure: 5 point deduction
Yo-Yo exiting the stage and going into the audience may result in disqualification.
Final Score = TEx (0-50pts) + TEv (0-20pts) + PEv (0-30pts) – Deductions
Freestyle Scoring for Sports 1A Division
Technical Execution (TEx) – 100% of final score
Clicker based scoring, normalized to 100 points total.
The technical aspect is scored (transitions, difficulty, risk, consequences of failure, etc.)
No additional points for originality, continuity, uniqueness, etc. These considerations are part of the
evaluation score.
Deductions will be taken for missed elements, missed binds, and losses of control. Restarts and change-outs will be deducted -2 and -3 respectively.
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2012 Z-Games Yo-Yo Artistic Performance Division
The AP (Artistic Performance) Division is designed to be a division judged predominantly on performance of the player over the sheer number or complexity of tricks that they execute.
Choreography, use of music, creative use of the stage, movement and performance will be among the important judging criteria of this division.
These criteria are designed to promote creativity and freedom to express yo-yoing performance skill over raw yo-yoing power. Some of the judges may be selected from other artistic groups outside of yo-yoing to complement the judges that are also yo-yo experts.
Please remember that this is still a yo-yo contest so judges will primarily take into account the elements of performance that occur while the contestant is yo-yoing.
If you enter this division you still CAN enter any other division of the 2010 Z-Games Yo-Yo Contest.
2. General Artistic Performance Rules for 2010
- Each contestant will have no more than four minutes to do their performance. They can use less time if they wish. The time and judging will start from either the first throw of the yo-yo, or when the music starts, which ever comes first.
- Contestants will be allowed to play music provided on a CDR with the music being the only track of the CDR.
- Except for safety issues listed below, there are no particular limits on props that a contestant may use. The use of any unusual props should be cleared in advance with the Contest Director. No props that can cause a danger to the performer, audience or hotel will be allowed. This includes but is not limited to the use of fire, pyrotechnics or knives.
- Prop set up time shall not exceed 2 minutes without prior approval of the Contest Director.
- A microphone on a cable can be made available if the contestant arranges it in advance. There is no current plan to provide a microphone stand. Contestants can hook their own equipment into the sound board.
- Teams will be allowed and are encouraged to compete.
- There will be no mandatory scoring system for the judges to use. Each judge is free to use their own judging system and may make any notations they wish during the performances.
- The judges are looking for elements such as: artistry, originality, choreography, use of music, creative use of the stage, movement and general presentation of the routine. These guidelines are intentionally general so as not to limit the contestant's creativity. There are countless ways to enhanced this division that have not been though of before, and we do not wish to limit what people can do, but the judges are looking for more than just a show, they are looking at the layers of performance they can understand and how well it is conveyed to the audience and the judges.
- By 'layers of performance' we are not just referring to how many different elements are in the routine (including but not limited to Storytelling, Choreography, Music, skill of yo-yo playing, entertainment value, emotion that is conveyed, the AP Routine having a beginning, a middle and an end.) but how well each part of the performance is executed. Remember, if the judges do not understand what you are trying to do, it will be more difficult for them to judge all facets of your act.
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