Specific Rules for Sports Single A
- Freestyle performances for the Sports Single A Division will be one minute set to music the player will provide.
- In a 1A freestyle, at no time shall there be more than one yo-yo in play (including slave or prop yo-yos)
at the same time. During any periods of time that this rule is violated, the judges shall not grant any points for Technical Execution or Performance Style but shall deduct points for any mistakes, loss of control restarts, yo-yo replacements, etc.
- In a 1A freestyle, at no time shall the yo-yo be removed from the string (i.e. no offstring tricks are allowed). During any periods of time that this rule is violated, the judges shall not grant any points for Technical Execution or Performance Style but shall deduct points for any mistakes, loss of control restarts, yo-yo replacements, etc.
- In a 1A freestyle, Mobius style is allowed. Skyrocket type tricks are also allowed. In a 1A freestyle, typical scoring elements include but are not limited to: mounts, dismounts, string hits, hops, grinds, lacerations, release catches (like suicides/Iron Whips), slack catches, regenerations and binds.
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Specific Rules for Single A
- Freestyle performances will be a length of 2 minutes using music the player should provide.
- In a 1A freestyle, at no time shall there be more than one yo-yo in play (including slave or prop yo-yos)
at the same time. During any periods of time that this rule is violated, the judges shall not grant any points for Technical Execution or Performance Style but shall deduct points for any mistakes, loss of control restarts, yo-yo replacements, etc.
- In a 1A freestyle, at no time shall the yo-yo be removed from the string (i.e. no offstring tricks are allowed). During any periods of time that this rule is violated, the judges shall not grant any points for Technical Execution or Performance Style but shall deduct points for any mistakes, loss of control restarts, yo-yo replacements, etc.
- In a 1A freestyle, Mobius style is allowed. Skyrocket type tricks are also allowed. In a 1A freestyle, typical scoring elements include but are not limited to: mounts, dismounts, string hits, hops, grinds, lacerations, release catches (like suicides/Iron Whips), slack catches, regenerations and binds.
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Specific Rules for Offstring (4A) Freestyles
- Freestyle performances will be a length of 2 minutes using music the player should provide.
- In a 4A freestyle there is no restriction on the number of yo-yos that may be in play at the same time.
- In a 4A freestyle, typical scoring elements include but are not limited to: launches, tosses, catches, regenerations, grinds, intentional bounces off body parts or the stage back to a catch, boingys or other types of bounces between strings.
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Specific Rules for Counterweight (5A) Freestyles
- Freestyle performances will be a length of 2 minutes using music the player should provide.
- In a 5A freesstyle there is no restriction on the number of yo-yos that may be in play at the same time.
- In a 5A freestyle, typical scoring elements include but are not limited to: launches, tosses, catches, regenerations, grinds, intentional bounces off body parts or the stage back to a catch, boingys or other types of bounces between strings.
- In a 5A freestyle, points shall only be awarded only while the counter weight (or multiple counter weights) is in play, or in the act of being moved from hand to hand. Any trick done while the counterweight is being held for the entire duration of the trick shall be considered 1A trick, and shall not be scored.
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Specific Rules for X-Division (2A + 3A)
- Freestyle performances will be a length of 2 minutes using music the player should provide.
- In a 2A freestyle, the judges shall not grant any points for Technical Execution or Performance Style unless both yo-yos are in play simultaneously.
- In a 2A freestyle, typical scoring elements include looping style tricks but transitions between tricks may involve tanglers, worlds, grinds, wraps and similar elements.
- In a 3A freestyle, the judges shall not grant any points for Technical Execution or Performance Style unless both yo-yos are in play simultaneously.
- In a 3A freestyle, typical scoring elements include but are not limited to: 1A type string tricks, however transitions between tricks may involve tanglers, worlds, grinds, wraps and similar elements.
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CHAMPIONSHIP DIVISIONS
(Sports 1A, 1A, 5A, 4A, X-Division)
JUDGING CRITERIA
The Z-Games Contest will not use one-minute preliminary freestyles for any division.
Freestyle scores will be based on the accumulated point total of two components: Technical Exectution and Performance Style. A net score will be calculated for each contestant based on the algebraic sum of the plus and minus scores as determined below.
Technical Execution - approximately 85% of total score
Positive points may be awarded for advanced level tricks performed successfully, including string hits, pops, wraps, transitions, regenerations, release catches, whip catches, and other yo-yo maneuvers. The styles of tricks should be representative of the division in which the player is competing. Tricks, which a contestant has already completed, will not be scored in a second attempt.
Additional points may be awarded for difficulty, originality, long sequences on same spin, extreme amplitude of a maneuver, and similar yo-yo moves.
Negative points may be deducted for trick misses, loss of control, and restarts. The substitution of a yo-yo for another will count as a multiple deduction if the yo-yo string becomes jammed or knotted. Generally a single point deduction is taken for each miss, loss of control, unsuccessful bind, or similar error. Two points are generally deducted for rewinding/restarting the yo-yo. Three points are deducted for changing out a yo-yo.
No points shall be awarded for any tricks or antics done before the start of the 2-minute freestyle or after the two minutes has elapsed.
Performance Style - approximately 15% of total score
A contestant, while performing advanced level trick elements, may earn points for, but not limited to:
- Stage Presence
- Choreography
- Amplitude
- Elegance of control and line
- Maturity of yo-yo maneuvers
- Originality
- Movement (and use of "yo-yo space" up, down, back and forth)
Crowd reaction, entertaining antics, or other elements, which occur when not performing with a yo-yo, do not add to the performance style points.
Final Score
The total points accumulated from the combination of technical and performance points (minus any deductions) will be independently normalized for each judge.
Ties will be broken based on which contestant has the highest preliminary score. In the extremely unlikely event that there is still a tie, the judges have the ability to devise an appropriate tiebreaker, or can declare a tie. The judge's decision is final.
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2010 Z-Games Yo-Yo Artistic Performance Division
The AP (Artistic Performance) Division is designed to be a division judged predominantly on performance of the player over the sheer number or complexity of tricks that they execute.
Choreography, use of music, creative use of the stage, movement and performance will be among the important judging criteria of this division.
These criteria are designed to promote creativity and freedom to express yo-yoing performance skill over raw yo-yoing power. Some of the judges may be selected from other artistic groups outside of yo-yoing to complement the judges that are also yo-yo experts.
Please remember that this is still a yo-yo contest so judges will primarily take into account the elements of performance that occur while the contestant is yo-yoing.
If you enter this division you still CAN enter any other division of the 2010 Z-Games Yo-Yo Contest.
2. General Artistic Performance Rules for 2010
- Each contestant will have no more than four minutes to do their performance. They can use less time if they wish. The time and judging will start from either the first throw of the yo-yo, or when the music starts, which ever comes first.
- Contestants will be allowed to play music provided on a CDR with the music being the only track of the CDR.
- Except for safety issues listed below, there are no particular limits on props that a contestant may use. The use of any unusual props should be cleared in advance with the Contest Director. No props that can cause a danger to the performer, audience or hotel will be allowed. This includes but is not limited to the use of fire, pyrotechnics or knives.
- Prop set up time shall not exceed 2 minutes without prior approval of the Contest Director.
- A microphone on a cable can be made available if the contestant arranges it in advance. There is no current plan to provide a microphone stand. Contestants can hook their own equipment into the sound board.
- Teams will be allowed and are encouraged to compete.
- There will be no mandatory scoring system for the judges to use. Each judge is free to use their own judging system and may make any notations they wish during the performances.
- The judges are looking for elements such as: artistry, originality, choreography, use of music, creative use of the stage, movement and general presentation of the routine. These guidelines are intentionally general so as not to limit the contestant's creativity. There are countless ways to enhanced this division that have not been though of before, and we do not wish to limit what people can do, but the judges are looking for more than just a show, they are looking at the layers of performance they can understand and how well it is conveyed to the audience and the judges.
- By 'layers of performance' we are not just referring to how many different elements are in the routine (including but not limited to Storytelling, Choreography, Music, skill of yo-yo playing, entertainment value, emotion that is conveyed, the AP Routine having a beginning, a middle and an end.) but how well each part of the performance is executed. Remember, if the judges do not understand what you are trying to do, it will be more difficult for them to judge all facets of your act.
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