INTERMEDIATE/SPORTS LADDER
Age Divisions are as follows: 10 and under, 11-15, 16-29, 30+

Each trick is linked to a small video clip showing how the trick
is expected to be done for the contest.


A player may change yo-yo's once during the long spin trick ladder. It it at the players discretion at which point they change yo-yo's.

  1. Sleeper (3 seconds)
  2. Side Throw
  3. Tower
  4. Rock the Baby (3 full rocks)
  5. Elevator
  6. Braintwister (1 somersault)
  7. Trapeze
  8. Split the Atom (3 somersaults)
  9. Double or Nothing
  10. Mach 5 (3 reps)
  11. Cold Fusion
  12. Poppin Fresh (2 reps)
  13. Gerbil
  14. Plastic Whip
  15. Eli Hop (3 reps)
  16. Boingy Boingy (5 reps)
  17. Gyroscopic Flop
  18. Kwijibo
  19. Hook (Hidemasa Hook)
  20. Suicide Catch (2 reps)
  21. Iron Whip (2 reps)
  22. Kamikaze
  23. Spirit Bomb
  24. Throwhand Grind
  25. Black Hop

All tricks in One Video Link>>
Written trick Descriptions are Here>>

A player may change out yo-yo's once during the looping trick ladder. This may occur while changing from a single looping yo-yo to a pair of yo-yo's following the completion of trick 15.

  1. Forward Pass
  2. Around the World
  3. Breakaway
  4. Tidal Wave
  5. Inside Loop (3 reps)
  6. Outside Loop (3 reps)
  7. Time Warp
  8. Hop the Fence (3 reps)
  9. Planet Hop (3 reps)
  10. Sidewinder (both sides)
  11. Warp Drive (3 regenerations)
  12. Inside Outside Loop
  13. Reach for the Moon
  14. Vertical Punch
  15. Punching Bag
  16. 2-hand Loop
  17. Milk the Cow
  18. Ride the Horse (Loop Hop)
  19. Loop Moon
  20. 2-hand Vertical Punch
  21. Sword and Shield
  22. Staircase
  23. Kurukuru Milk
  24. Loop-Wrap
  25. 2-hand Moon

    Please note that tricks 24 and 25 have not yet been filmed for this list.

Sport Division General Rules

For the Sport Ladders, one attempt per trick is allowed. One missed trick will be allowed on each ladder, the second miss retires the player from that ladder. The score will be based on the combined highest number of completed tricks on both ladders, with the highest first missed trick breaking ties.

A trick is complete when the string is fully wound around the axle and back in the hand. The yo-yo may return to the throwing hand by utilizing a bind. An unsuccessful bind will be considered a miss. The yo-yo must be caught with one hand, the hand that originally threw the yo-yo, and not trapped against the body. More than five inches of string remaining outside the yo-yo when caught is considered a miss. String misses or significant loss of control of a yo-yo will not be allowed on any tricks.

A trick starts and finishes within the trick box. A player must keep feet planted unless the trick requires movement. If a player's feet leave the trick box during a trick it is considered a miss.

A throw made within the trick box counts as an attempt. Outside the trick box a player may only toss a throw-down, spinner, forward pass, a single loop, a single hop the fence, or string adjustments. Practicing a contest trick outside the trick box during the judging session is considered a miss.

A player may adjust the yo-yo and string. An unintentional broken or knotted string may be replaced. A yo-yo may not be dismantled during the judging session.

Any yo-yo may be used. You may change out a yo-yo only one time on a ladder. A judge has the discretion to allow a replacement yo-yo if the original yo-yo is damaged.

Good sportsmanship is expected. Interfering with another contestant may be cause for disqualification.

An appeal must be discussed with the judge before the end of the judging session. No video challenges will be allowed. A judge's decision is final.